
LIFE IS STRANGE
Life is Strange is bloody excellent, and working on the game in a PR capacity was proper lovely.
Learn moreHeadspun is a 2D narrative adventure set in Cortex; the world of Theo Kavinsky's broken brain. Taking advantage of live-action FMV sequences, the staff of Cortex watch Theo's life unfold from the eyeScreen behind his eyes, making decisions on his behalf and running the day-to-day cognitive operations which define Theo as a person.
Learn moreFounded in 2017, I started Superstring to explore experimental narrative games and unexpected genre hybrids. Superstring is currently working on two projects, with the first - Headspun - launching Summer 2018.
Learn moreThree Monkeys was an audio RPG looking to bring to life an entire world without visuals. The ambitious - and niche - project failed to make funding, sadly, and is on the backburner for the time being.
Learn moreAfter a year in PR and Comms, I switched to the brand side of the fence, where I'm working on an exciting unannounced project, defining the brand for a new IP. I'll update this when it's announced. If I remember.
Learn moreI've been in games for just under a decade, and have worked on a bunch of 'em. Here's some of the more recent ones: .
Life is Strange is bloody excellent, and working on the game in a PR capacity was proper lovely.
Learn moreThe first triple-A franchise I've had the opporunity to work on, and an opportunity to flex bigger PR muscles.
Learn moreIndie studios are small operations, and as Born Ready Games (now Edge Case Games) community manager, I got to wear PR, Brand, Marketing and Video Editor hats all at the same time. .
Learn moreOne of the first game's I worked QA on. I've played a lot of this game. A lot a lot.
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